![]() ![]() Both games emphasised the use of hero-style units alongside normal units, and are quite unique in their approach to RTS. There aren't that many details about what sort of RTS angle the game will take, but this comment from project lead Jan Theysen makes it sound like a mix of Company of Heroes and Men of War. Rusviet Rusviet has unmatched industrial and population potential, but the long war has taken its toll on it. The influential and developed Saxony Empire, the Polania Republic - a big agricultural empire that sits between Saxony and Rusviet Rusviet. There three main factions fighting for influence. They called it the Iron Harvest," reads the game's description. "After World War I farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while ploughing their fields. After the war, these machines were re-purposed to fit civilian needs. Iron Harvest is a real-time strategy set in the world of 1920+, the art project by Polish artist Jakub Różalski.ġ920+ is a diesel punk take on WW1, in which the world was more technologically advanced, as evident by the use of mechs and other giant machines. Iron Harvest is the new game from King Art, the German studio behind The Book of Unwritten Tales series and the upcoming The Dwarves. What if WW1 had towering mechs and mighty war machines? ![]()
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